Heya mutants, we have a question that requires your feedback! As we continue working on the gameplay improvements, the inevitable question has landed on our table. Should we reintroduce the "thirst" mechanism from Fallout 1? It's not much of a post-apocalypse without a proper survival element, isn't it?
In case you forgot or didn't play Fallout 1, let me refresh your memory. In Fallout 1, while traveling on the world map, the game would every so often check if you have a water flask in your inventory. If you had, all was good and a flask was consumed. If you hadn't, you would either spend some time in the wasteland looking for a water source (based on your Outdoorsman skill check) or take some health damage because you are dehydrated.
From what I know, this mechanic was supposed to be expanded in Fallout 2 to include food as well, but ultimately it was scrapped and thus there is no need to think of water or food at all in Fallout 2.
Of course, as I understand that some of you don't want to be bothered with this at all, I want to tie this mechanic to a game difficulty setting. So let's hear what you have to say about it!