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Heya mutants, how are ya?


We hope you've enjoyed our little April Fools prank regarding the whole Mr. Handy race dilemma! For those of you who were looking forward to the possibility of playing as a robot, fear not, one day when the game gets finished, we might set our gaze towards the mysterious "Robot City" and venture there to see how Mr. Handy and his kin are living in their mechanical haven.


Now, let's discuss what we've been up to in the last 10 days since Hoover Dam was released. We fixed many bugs and sorted out details here and there that needed cleaning up. Speaking of bugs, I wonder how exactly is Fallout's engine doing things "under the hood" when you have two same pieces of code behaving totally different depending on the number of NPCs at the location. But, we've pushed on and prevailed, ultimately triggering a Bugmageddon which cleansed hundreds of files of evil corruption.


Besides that, our resident musician, "1982", remixed and remastered all his tracks for your maximum hearing enjoyment. And finally, we've also added a small cool location next to the Dam which I won't spoil for you. That would be all from us for now, we will be back soon with more interesting news from our lil' wasteland factory!


-PJ & Co

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Comments

JR

Great news!

Willem Brits

Thanks for the update PJ, it sounds like great progress for just 10 days. From what I have heard, the Fallout Engine is indeed quite challenging to work with, but at least it is decently modifiable with enough hacks unlike so many engines of the mid-to-late nineties. Thank you again for all the hard work that you and the team are putting in, FY is really shaping up to be something special!

PJ & Co

Thanks, William! Indeed, there’s always a workaround for just about any issue in the engine. It’s still getting lots of support from the Fallout community!