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What I recently did:

Planning next release

So, first (real) release for 2021 will mainly contain bugfixes. Also an overhaul of VR input, see below.


What I hope to accomplish next (this week):

VR input overhaul

For years I used the Unity inbuilt VR support together with lots of custom code to setup headset, one or two controllers, gaze input, etc, but over time Oculus updated their code, Google started to ignore and stop maintaining their Daydream/Cardboard code, and Unity made their inbuilt support deprecated, replacing it with an XR plugin. And I reached the point where things start to breakdown. For example, on some iOS devices just wildly spin in VR mode due to outdated Cardboard-code. So, long story short, I'll rip my old code out of MMM and will update and reimplement everything with the new XR plugin. Unfortunately, in everything works out fine, you'll probably won't notice much difference.

Bugfixes

There are some bugfixes and minor UX improvements I want to work on. Not sure which I'll be able to put in this week, it depends on how many problems I run into with the VR input overhaul. Wish me luck!


That's the status for today. Please get in touch with any questions or problems!

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