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What I recently did:

New audio library

As you know, MM can handle *most* file formats on *most* platforms. I fixed and re-fixed problems, but there's always some problem on one of the platforms. So I got a different asset from a small but well-established developer of Unity plugins and so far things look good. I have yet to test a few file formats on every platform, but I'm hopeful

Concept for interactive help / welcome tour / user onboarding

I sat down to figure out a useful way for interactive help and sometghing that will make it easier for new users to figure things out. There will be a "assistant" type of character, that you can ask on each screen, with dialogue trees concerning the current screen and options. Like when you transformed a user's manual into a character form a point&click adventure.

What I hope to accomplish next (this/next week):

Fix and update GearVR / Oculus Go store version (on official store, keys bought through WearVR)

This is a two-fold topic. First, the latest version crashes on start and I don't know why. It was also only reported recently. But there's also the thing that Oculus will drop new uploads on the old mobile store in early December, so I have to work on a smooth transition to itch.io keys.

better Oculus Quest 2 Support

I'm still on this, not much to say though as of yet.

Slightly improve local session import

I'm not yet sure what I'm going to do here, but I'd like to add the "Downloads" folder on all Android-based devices as an import folder. I'm also wondering if I can make the system open MMM for .mmm session files.

That's the status for today. Please get in touch with any questions or problems!

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