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Hey all,

Sorry for the little delay on this one, just wanted to finish up a few things before sending it live. This includes a fully working gallery now on the start menu!

As a note, I'd very strongly recommend using keyboard only for now. Mouse support is coming, but it's not quite there yet and still has some teething problems.

Anyway, you can download here. 

Changes from 0.1:

- Added the Innkeeper Progression / Quest Line

- Added a UI menu for selecting your route (Corruption, Domination or Stealth)

- Added a new UI for multi choice (use number keys to select choice)

- Added the city of Lumis map (with item shop, temple, guard house, inn)

- Added a night mode (interaction just outside the inn)

- Enemies now give experience, and experience leads to upgrade nodes

- Added Upgrade Menu (Press U to access) where character upgrades can be purchased

- Command dialogue is now displayed in a pink / purple colour.

- Also note mouse support isn't really available at the moment as I look at a long term solution for some of the teething problems with it. I suggest playing with the keyboard if certain things aren't working with a mouse.

Changes from 0.2 - closed alpha:

 - Added in the noble Kitsune, Velexia's starting progression.

 - Added in a gallery on the start menu

 - Properly fixed the upgrade nodes (and when you gain them)

 - Properly sorted character saving / loading

 - Orc, Captain of the Guard, Shel has a very minor interaction

Comments

Anonymous

Just curious, will there be multiple routes in which we can choose to betray our master and join the side of the royal court? An idea for that route would be to either gain the affections or friendship of court members through honest means. I think it could make the game more interesting, but that is just an idea, the decision is ultimately up to you.

kingdomofsubversion

Probably not as I don't want to have create too many available routes to the player. I did start with that idea, but I think it would be too much adding in a "pure" route.

Anonymous

That's a shame, but I wouldn't throw the idea out though. The fact that you are trying to work on multiple games at once probably makes things difficult.