Home Artists Posts Import Register

Content

Hello again!

We're ramping up production big-time and trying to get this game out the door as best as we can!


New Art

Riverguard has had a big art pass. It's now themed as an abandoned castle, and includes new throwables (statues and blocks) as well as a waterfall. The waterfall has unique mechanics, including spawning in objects that float down the river through the castle.

Kairos is now a foggy lighthouse map. It includes new throwables (crates and buoys), and a giant lighthouse. Water buoyancy has been added, meaning some objects thrown into the water will float (couldn't have buoys that didn't float haha). 

Additional art includes new Tower pieces, warrior backpack and grappling hook gun attached to the arm. 


New UI

  • End-match screen has been added, which includes stats: Kills and Damage dealt.
  • The scoreboard has been updated so it shows warrior lives and each player's username. 
  • Additional animations on all UI


New Features

Rocket Ride Boost: When rocket riding, you can now boost by pressing Left Shift (or the West button on controller). Boosting will speed you up and increases damage to the giant when hit, but also reduces your turning ability when flying! 

We've done a bunch of bug fixes, miscellaneous features and tweaks, such as the ability to join in-progress matches as an Observer. Check below for all the updates!

Stay tuned for more 😁

Have fun!
-Davidevs

Full Changelog:

Art:

  • Riverguard has had an art pass: Includes throwable statues and blocks, a functional waterfall and an abandoned castle theme
  • Kairos has had an art pass: Includes throwable crates and buoys, a lighthouse and a foggy lighthouse theme
  • New tower pieces added
  • Warrior grappling hook charges, hand-mounted grappling gun and backpack in
  • Waterfall functionality: Objects spawn in and move with the water current
  • Water buoyancy and splash effects: Some objects will float while others will sink, and the warrior movement is slowed in water
  • Revised Hammer effects

UI & Design:

  • New Feature: Rocket Boost! When rocket riding, you can now boost by pressing Left Shift (or the West button on controller). Boosting will speed you up and increases damage to the giant when hit, but also reduces your turning ability when flying!
  • End match stats screen added
  • Scoreboard updated
  • Pause menu updated
  • Revisions to the rocket ride camera to make it more dynamic
  • Additional animations added to UI
  • You can now join matches in progress as an Observer

Bug fixes and other revisions:

  • Warrior's camera will no longer pass through water/fog surface
  • Grip teleport effect disabled when no teleport points in map
  • Improved error handling for clients when host crashes
  • Grappling hook visualization improvement
  • Other tweaks and improvements


Files

Comments

No comments found for this post.