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Hey all!

Ok, so this will likely be the last major update to the Alpha before we get the game out onto Steam and App Lab for Early Access. Exciting times!

Custom Maps:

Custom maps are back! They are now accessible via the map select screen, once players have logged into mod.io. Govigedit, the current map editing Unity package, is updated as well with a handful of new features, more on that soon!

New Feature: Voice Chat

You can now use voice chat in the lobby and in a match. Voice chat can be turned off in the Settings menu and other players or yourself can be muted.

New Game Mode: Capture

Capture is a new game mode where the warriors have embedded bomb(s) in the map. The warriors collect giant crystal pieces that are thrown at the bombs to charge them up. Once the bombs are fully charged, they explode and destroy the giant. The giant thus defend the bombs by blocking the thrown crystals and must destroy the warriors before they can complete their mission!

New Art

  • Summit: This map has had a total art update. It now is the scene of an epic battle, frozen in time due to the harsh climate atop the world's tallest peak! There's a waterfall there now with ice floes, too!
  • Giant's Head: Updating the giant has been a long-time coming, and we've found ourselves a bit attached to the old floating orange head. So we carved out some eye holes, updated the inner core to improve visibility and added some cracks to give the giant an intimidating look.
  • And More: The rockets, hammer, and rocket spawners have all been updated, as well as VFX for a number of elements of the game, including the teleport spawn points. New sound effects are also in.

New UI

We've also done a ton of polish on various aspects of the UI, including the lobby, scoreboard and more.

Take a look and let us know what you think!

Cheers,
-Davidevs

Full Changelog (0.3.5A)

Major additions:

  • Custom maps are back! Mod.io has been re-implemented, and players can start creating their own maps again using our map-making Unity package for DAVIGO called Govigedit.
  • New Feature: Voice Chat! Players can now talk to each other in-game and in the lobby. Players can be muted and voice chat can be turned off.
  • New Game Mode: Capture! Warriors must collect crystals shards and throw them at the giant bombs on the map. Once the bombs are full, they explode, destroying the giant. Maps can have multiple bombs and spawn points.

Design:

  • Prototype maps return, including: Proving Ground, Acrophobia, Hell's Gate, Overture Overpass, and Sunken City
  • Govigedit has had a major update
  • Balancing tweaks

Art:

  • Summit has had an art pass. The crystal-streaked mountaintop is the scene of an epic, frozen battleground. Includes a waterfall with ice floes, and frozen slain warriors.
  • The giant's head and core updated
  • New sliding animation for the warrior
  • New VFX: Teleportation and teleport points
  • New VFX: Giant's head now falls to the ground on death
  • New VFX: Giant's damage effect improved
  • New holographic rocket spawner art
  • New rocket and hammer art
  • Fissures now match color of surface that's impacted
  • Impact effects improved when objects hit the ground
  • A variety of new sound effects added, replacing some older ones

UI:

  • Scoreboard updated
  • Results screen now shows meaningful match stats
  • Lobby UI updated to show voice chat controls, a map preview image and observers
  • A bunch of polish on animations and screens
  • Hosts can now kick players from lobby
  • Sensitivity settings added to Pause menu

Stability & Performance

  • Ready-up UI overlay not disappearing fixed
  • Numerous other bug fixes and issues resolved (too many to count)

Files

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