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Aloha,

Today's update is a bunch of fixes for online networking. Some are quite noticeable, such as the improved ragdoll stability and improved grabbing, and some are backend updates. Check out the changelog below for all the details!

Also, the online map editing tool has been updated. Maps that are built using version 1 are no longer supported—they must be exported with version 2 to work. Get version 2 here: GOVIGEDIT V2

In other news, we're getting close to releasing a prototype build for the Quest version of the game. Stay tuned 😁

-Davidevs

Full Changelog [0.2.11P]

Online Networking v6

  • Improved ragdoll joint stability
  • Fixed warrior grabbing
  • Warrior can now escape from the giant's hands after a few seconds.
  • Warrior colours
  • Trees and wall rocks have damage state
  • Warrior drops prepped rocket when hit in ragdoll
  • Warrior takes damage in ragdoll
  • Birds in Kairos (!)
  • Cannonball and rocket explosion prediction
  • Shield pickup prediction
  • Rocket ride launch fixed
  • A number of other small fixes

Govigedit (Online Map Editor Package)

  • Damageable Object can now have a damage effect which is spawned every time health is lost. Example usage is the tree.
  • Rocket Spawners can now be despawned on rocket pickup.
  • Bumped internal Govigedit version to 2. This means your maps must be recompiled with the newest Govigedit.

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