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Hey Davicrew,

Today's prototype update fixes a bunch of gameplay issues in the last prototype build, and improves on the client's networked experience.

Check the changelog for all the details!

Cheers,
- Davidevs

Full Changelog (0.2.12P)

Online Networking

  • Prediction smoothing is improved   
  • Idle objects, such as fallen trees, will no longer damage the warrior when touched    
  • Giant boundary added
  • Fix fissure duplicating on client
  • Fast-moving objects, such as a thrown warrior, will no longer pass through geometry    
  • Shields are now grabbable by the giant
  • Warrior speed/jump reduced when using a shield and when in peril
  • Warrior now temporarily invulnerable on spawn  
  • Bomb now correctly explodes when thrown by thegiant
  • Fissure affects warrior when in ragdoll
  • Rocket will flicker before exploding during rocket ride
  • Giant damage vignette will no longer appear on VR spectator camera
  • Menu music layers added to online menu flow

Files

ptype update 0.2.12P

Watch and share Ptype Update 0.2.12P GIFs by rko55_ on Gfycat

Comments

Anonymous

is this realeased