Dark Mode, New 360° Level, Online Improvements & Powerup Tweaks [Prototype Update #28] (Patreon)
Content
Ahoy Davipeeps.
This week's update brings along two new levels: Dark Mode and Agora. Dark Mode is a variant of Proving Ground modified to take place during a foggy night. To aid the Giant in locating the Warrior in the darkness, their eyes emit a powerful light beam illuminating everything they look at.
Agora is a map designed for 360 degree, untethered play—although right now playing untethered is only available via Airlink or Virtual Desktop, we want to experiment with these kind of designs in preparation of having a native Oculus Quest build.
In addition to these two maps, we've made improvements to the Purple Power Cube prototype, and a wide swathe of updates to Online Multiplayer to bring it closer to feature parity with the offline version of the game.
Tally ho,
Davidevs
Full Changelog (0.2.5P):
- New Level: Dark Mode! This is a version of Proving Ground on a foggy night. The giant has powerful light beam emitting from their eyes to search for the warrior, who can sneak around the darkness.
- New Level: Agora. An experimental 360° room-scale map optimized for 2x2m playspaces.
- Fixed issue where scores weren't uploading to the global leaderboard (your top local highscore will be submitted to the leaderboard)
- Gamepad support added to powerups. Press the north button to trigger the Warrior powerup.
- Purple Power Cube improvements. Destroy the power source to release "power dust" that charges the Warrior. As the Giant, grab the power source to charge your hand.
- Fixed issue where the Warrior would fall forever on Kairos.
Online Multiplayer
- Rebuild cannon to more closely resemble its offline counterpart.
- Multiple improvements to Warrior's shield to make it more closely resemble its offline counterpart.
- Add gamepad support.
- Add dithering effect used when objects are between the Warrior and their camera.
- Warrior will no longer recover from ragdoll while mid-air.
- Camera now tracks the Warrior when they fall off the map or are killed, as it does in the offline version.
- Fix issue where rocket ride would explode immediately upon mounting it.
- Add footsteps audio.
- Add audio for Warrior impacts.
- Warrior's current amount of armour is now correctly rendered while rocket riding.
- Giant's three head chunks that represent health are now correctly destroyed based on position of impact.
- Add effect that plays when Giant's head chunk is destroyed.
- Fix issue where Warrior's third person camera was not pointing at their center of mass.
- Rocks now crack and shatter when hit by explosions.