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Yo!

It's been a long time coming, but here it is. The first prototype of integrated online networking. And more! Details below:


Online Networking (version 1)

This first iteration is focused around testing the core physics and networking, and is currently restricted to a single map and mode. Head to the Online Battle menu from the Home page to check it out. Expect frequent updates as we build towards feature parity with the offline version. Right now, many features and art are missing or not fine-tuned.

When you finish a map in online mode, we've added a short survey. This survey, along with performance data, helps us get an idea how well the game is perform across all devices and systems. Please rate your networking experience only in terms of responsiveness, lag, etc. not on the game's mechanics, etc. Basically, how well does it compare to a local match (not using Parsec)?


Warrior Grappling Hook (for traversal)

The warrior can move around the map using a grappling hook. In this prototype, the bomb is replaced with the hook. The hook can attach to any object in the game, and pressing jump once it's attached will launch the warrior in the direction of the hook. 

This first iteration uses the hook only for traversal. We're exploring ways where it can also be an offensive weapon.

Check it out in the aptly-titled prototype level "Grappling Hook."


OpenXR

Davigo's VR back end now runs on OpenXR. OpenXR provides a unified way for developers to to interact with AR/VR devices (i.e., code for Oculus is the same as code for SteamVR). If you own an Oculus device, you can choose to either use SteamVR or Oculus as your OpenXR runtime.  

For Oculus, this is done in Settings > Beta > OpenXR Runtime. 
For SteamVR, this is done in Settings > Developer > Set SteamVR as OpenXR Runtime. 

As this overhauls how Davigo interacts with VR devices, please let us know via Discord if you have any issues with your setup!


Warrior Color Selection

You can now select between 5 color options for the warrior in the Battle menu. Currently, the color is simply based on slot position rather than on the device that's connected.


Miscellaneous

In Target Smash, we've added button mappings on the VR controller to quickly restart and return to the main menu.


Full Changelog [0.2.3P]

  • Online Multiplayer. This iteration is focused around testing the core physics and networking, and is currently restricted to a single map and mode. Head to the <b>Online Battle</b> menu on the landing to check it out. Expect frequent updates as we build towards feature parity with the offline version.
  • Davigo's VR back end now runs on OpenXR. OpenXR provides a unified way for developers to to interact with AR/VR devices (i.e., code for Oculus is the same as code for SteamVR). If you own an Oculus device, you can choose to either use SteamVR or Oculus as your OpenXR runtime. As this overhauls how Davigo interacts with VR devices, please let us know via Discord if you have any issues with your setup.
For Oculus, this is done in Settings > Beta > OpenXR Runtime.
For SteamVR, this is done in Settings > Developer > Set SteamVR as OpenXR Runtime.
  • Feature: Grappling Hook! (For traversal) When fired, the grappling hook will attach to any object. Once attached, press jump to launch yourself towards the hooked object. The grappling hook replaces the bomb in the prototype level "Grappling Hook."
  • Simple warrior color selection. In the Battle Menu, you can now cycle between 5 warrior color options. Note that these colors are not currently based on devices, but on slot position. No gamepad control.
  • Added restart and return-to-menu</b> button mappings to VR controller in Target Smash.

Files

OnlineMode-Kairos

Watch and share OnlineMode-Kairos GIFs by rko55_ on Gfycat

Comments

Anonymous

Cant wait to try this stuff out! Loving the new additions :)