Home Artists Posts Import Register

Content

Hey!

It's been a bit since the last prototype update. This is because we've been working on the Closed Alpha release and all the marketing that goes into that. It's been exhausting!

However, we're getting close to releasing it, and have a lot of the development ready to go and included in today's prototype update.


New UI and Menu

Andy has been busy upgrading the menu to be more user-friendly and represent where we want the menu to be at launch. It's fully navigable with the gamepad, mouse and keyboard, and VR controllers* (not an easy feat!).


*except dropdowns, for now


Environmental Art

Greyblock is now Kairos, which means "moment of truth." We thought it sounded like a cool name for a level.

Kairos is the first map to move beyond a prototype, as its had a lot of iteration and work done on it (30 iterations or so altogether). It's also the only map to have had an art pass done on it, so you'll notice the background and level has more detail than previous maps.


New Tutorials

Both the warrior and the giant have tutorials now. This is mainly for new players (so assuming none of our patrons!), but is part of our upcoming Closed Alpha push.


Some Closed Alpha info

The features above are the last main elements we needed for the Closed Alpha, which we expect to launch soon. The Closed Alpha will be referred to as Alpha 2 from now on, since it's not really "Closed."

The prototypes and Alpha 2 will still be different builds, with the prototypes containing the latest features and a lot of stuff that won't make it into the Alpha (or the final game for that matter). For example, The Alpha 2 release will not contain any of the prototype maps except for Kairos.


Stay tuned for news about the Alpha 2 launch!

-Davigo Devs


Full Changelog (0.2.0P)

  • Menu overhaul! The entirety of the main menu has been redone to improve the look and feel.
  • Map Greyblock has been renamed Kairos!
  • Added entirely new art added for Kairos! Also added birds.
  • Added Warrior tutorial!
  • Improved and expanded on Giant tutorial.
  • Add new effect for Giant's head explosion.
  • Improve effects for when the Warrior takes damage.
  • Menu now displays error messages when Davigedit maps fail to load or config fails to save.
  • Fixed issue where rocket ride camera would jitter when mounting the rocket.

Davigedit (Initial Release F)

  • Add new field to MapSettings, PlayType, to indicate whether the map is intended for standing or room scale play areas.
  • Add new field to MapSettings, PlayAngle, to indicate whether the map is intended for 180 or 360 degree tracked setups.
  • Fix issue where maps would silently fail to export correctly if the preview image was not correctly configured.

Files

Comments

Anonymous

just got the game and played it with my friends, i don't know if i am just bad or my friend is really good but i feel like the giant is really weak right now, i understand that you need a more open room to play this game but when you can't have a open space like me and there is shelf all around you, the warrior gets really op, they take too much hits and never seem like they took any damage. there isn't really a good way to tell if warrior took damage either, just thoughts and if some of these have already been implemented my bad, but i'd like to see a option to adjust warrior or giants health to make it harder for the better player and easier for the new player.

davigo

Hey! You can currently adjust both the Warrior and Giant's health in the Game Rules screen...let us know if you find a setting that works really well!

Anonymous

They've added rules, where you can change health and many other things.

Anonymous

I heard they are working on buffs for the giant as well.