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Hey Davifolks,

This small update adds a handful of tweaks, quality of life improvements, and map-making features.

This includes:

  • Improvements to the rocket ride, including improved transitions and mouse/keyboard controls.
  • Some art updates, including shading for the trees and giant shields which reflect the entire world.
  • And more, see the changelog below.

Davigedit

For the mapmakers out there, the Davigedit Unity tool now supports:

  • Hiding objects that block the warrior's view. Use the DitherableSurfaceComponent on any objects that require this functionality.
  • Custom preview image. Preview images will appear in the Stage Select screen. You can add your preview image in your scene's MapSettings object. Images should be 1920x1080 resolution, please.
  • Download the latest Davigedit release (E) here. 
  • See the Davigedit readme here.

So overall this is a relatively minor update as we work on larger features that are not quite prototypes yet :)

Cheers!

-Davidevs


Full Changelog:

  • Rocket Ride transitions and MKB controls improved.
  • Fix cinematic camera rigs. Press N to activate split-screen and 1 and 2 to cycle between cameras.
  • Half as many shields spawn from giant damage.
  • Map selection and match settings persist between scenes.
  • Giant Boundary toggle added to game settings. (Note that the only map that currently has a boundary is Greyblock.)
  • Warrior can no longer use shield and roll simultaneously.
  • Giant hand shields now reflect entire world.
  • Trees now use occlusion maps to add soft shadows to the leaves and trunk.
  • Giant tutorial is currently broken as it is being updated.
Davigedit
  • DitherableSurfaceComponent now available. Placing this component on objects with cause them to be rendered transparent when they come between the Warrior and the camera.
  • Custom preview images are now supported and will appear in the Stage Select screen.

Files

Comments

Anonymous

in my game there are no reflections I wonder if this is a bug or a function to activate

Anonymous

i have a question how to activate the reflections of the shields on the vr hands