Quality of Life & Davigedit Level Editor updates [Prototype Update 0.0.22P] (Patreon)
Published:
2021-03-12 20:27:50
Imported:
2021-06
Flagged
Content
Hey Davifolks,
This small update adds a handful of tweaks, quality of life improvements, and map-making features.
This includes:
- Improvements to the rocket ride, including improved transitions and mouse/keyboard controls.
- Some art updates, including shading for the trees and giant shields which reflect the entire world.
- And more, see the changelog below.
Davigedit
For the mapmakers out there, the Davigedit Unity tool now supports:
- Hiding objects that block the warrior's view. Use the DitherableSurfaceComponent on any objects that require this functionality.
- Custom preview image. Preview images will appear in the Stage Select screen. You can add your preview image in your scene's MapSettings object. Images should be 1920x1080 resolution, please.
- Download the latest Davigedit release (E) here.
- See the Davigedit readme here.
So overall this is a relatively minor update as we work on larger features that are not quite prototypes yet :)
Cheers!
-Davidevs
Full Changelog:
- Rocket Ride transitions and MKB controls improved.
- Fix cinematic camera rigs. Press N to activate split-screen and 1 and 2 to cycle between cameras.
- Half as many shields spawn from giant damage.
- Map selection and match settings persist between scenes.
- Giant Boundary toggle added to game settings. (Note that the only map that currently has a boundary is Greyblock.)
- Warrior can no longer use shield and roll simultaneously.
- Giant hand shields now reflect entire world.
- Trees now use occlusion maps to add soft shadows to the leaves and trunk.
- Giant tutorial is currently broken as it is being updated.
Davigedit
- DitherableSurfaceComponent now available. Placing this component on objects with cause them to be rendered transparent when they come between the Warrior and the camera.
- Custom preview images are now supported and will appear in the Stage Select screen.