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Hey!

Small update for y'all this week, just a few things we needed to get in.

We've known for a while that it's way, way too easy for the giant to spam the fissure, which can be frustrating for the warrior. Here we have a very rough experiment where when the giant creates a fissure, their hand is temporarily damaged, reducing the effectiveness of subsequent fissures. The hand returns to normal after a short cooldown.

We also have a few important bug fixes. The bomb doesn't activate at the start of the match and the warrior can no longer walk up trees, making our job of capturing GIFs that much easier.

Also, Vive Cosmos support is in. 🤙

Peace!
– The Davelopers


Full Changelog (0.0.11P):

  • New feature: Giant hand fissure damage. The Giant's hands now take "damage" when fissuring. The amount of damage taken results in fissures travelling shorter distances. The hand's "health" recovers after a short cooldown.  Developer note: this is an attempt to reduce the Giant's ability to spam fissures, which can be frustrating to the Warrior.
  • Vive Cosmos is now supported.
  • Warrior can no longer walk up trees.
  • Fixed issue where Warrior would light bomb if the user clicked the mouse immediately at the beginning of the game.
  • Fixed issue where Warrior would incorrectly maintain some velocity when boosting out of ragdoll.

Files

2020-11-02 19-44-23-snipped

Watch and share 2020-11-02 19-44-23-snipped GIFs by Roystan on Gfycat

Comments

Anonymous

WOO COSMOS!

Anonymous

Thank goodness, I've lost so many rounds from blasting off my armour at the begining of the match.

Anonymous

Just paid for patreon