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What's up!

Latest update is out on Steam today. We've got some new game design mechanics for you to try out.


Warrior Armor as Health Indicator

The warrior's health system is now visualized with armor.

As the warrior gets hit, pieces of the armor will drop off, reflecting their health. When the warrior has no armor left on their body, they will be killed on the next hit. 



Small Playspace Level Mechanics

Many of the new prototype levels work best with larger places that allow the VR player to walk around. Locomotion systems have been considered, but each has their downsides when it comes to immersion, nausea, etc. We're working on a few ideas to allow the giant to close the distance between themselves and the warrior, and make the game suitable for standing-only playspaces.


Giant can rotate level.
For example, we have a rotating Disc of Death that the giant can grab and spin. This level is listed as Experiments_RotatableLevel.



Lava giant can duck under level.
This is a new teleportation mechanic. In a lava arena, the VR player can duck their head under the lava, and will rise to appear on the other side of the stage. Check out Experiment_DuckToTeleport.


Also, hugely important, birds now sing! The most consequential experiment of all. Someone update the bird-facts bot on Discord.

As always, let us know what you think in the comments or on Discord! 

Cheers,
-The Davicrew


       Full Changelog (0.0.10P):

  • New map: Experiment_LevelRotation! The main play area for this level is a huge, rotating disc. Grab and spin it as the Giant to pull the Warrior towards yourself!
  • New map: Experiment_DuckToTeleport! In this map, the Giant can duck his head under the lava he stands in and re-emerge on the other side of the map.
  • New feature: Armor! When using Warrior health, there is now the option to have health be represented by physical armor pieces, rather than a floating health bar.
  • Birds will now periodically sing.
  • Fixed a bug where the Warrior would sometimes recover while mid air, or just while being dropped by the Giant.
  • Fixed a bug where, when using Warrior armor, the Warrior would not respawn with all their armor pieces after death.
  • Fixed a bug where the Warrior would get ragdoll''d when running over small objects, such as the tree trunk pieces.

       
      Davigedit (Davigo Level Editor)

  • Davigedit Unity package has been updated to Initial Release D. Please download the latest package from the Discord.
  • Birds!
  • New component - Angular Motion Component: makes a rigidbody rotate with a continuous velocity.
  • New component - Massive Rigidbody Component: massive rigidbodies can only be grabbed by themselves. Useful if you have a very large rigidbody that others sit on.'

Files

RotateLevel1

Watch and share RotateLevel1 GIFs by rko55_ on Gfycat

Comments

Anonymous

Cool! Are you planning on working on a way to move forward and backward as well? That might make the game too easy though lol

davigo

Maybe! This opens up some areas of fun exploration, like pulling the ground forward and having it move like a conveyor, or where the giant can tilt the parts of the level to knock the warrior, etc.