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Scorpion’s Wartail

Prosthesis, uncommon (requires attunement)

Component: Beast (giant scorpion) chitin

Why does the scorpion sting the frog, even if both drown as a result? After experiencing the intoxicating thrill of slaughter with this prosthesis, the mystery begins to clarify. With such a beautifully lethal weapon at one’s disposal, after all, it’s a travesty to see it go unused…

Prosthesis Properties. This prosthesis can replace, simulate, or enhance a tail, and can be worn by a creature even if doing so would put it over its typical number of limbs. It has the Melee (1d6 piercing, 15 ft.) property.

Get Over Here! Once on each of your turns, when you hit a Medium or smaller creature with an attack using this prosthesis, you can force it to make a DC 13 Strength saving throw. On a failed save, the creature is pulled up to 10 feet closer to you.

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Rare variant: Increase the DC to 15. The prosthesis has the Venom-Tipped property.

  • Venom-Tipped. This prosthesis contains a reservoir of powerful venom in its tip. When you hit a creature with an attack using the prosthesis, you can inject the venom into the creature, which must make a DC 15 Constitution saving throw. On a failed save, the creature takes 3d8 poison damage and is poisoned for 1 minute. On a successful save, it takes half as much damage and isn’t poisoned. A creature must repeat the saving throw at the end of each of its turns, ending the effect on a success and taking 3d8 poison damage on a failure. Once this property of the prosthesis has been used, it can’t be used again until the next dawn, when the reservoir magically refills with venom.

Very rare variant: This prosthesis has the Venom-Tipped property. Increase the DCs to 16, the reach of the prosthesis’ Melee property to 20 feet, the distance a creature can be pulled with the Get Over Here! property to 15 feet, and both the initial and ongoing poison damage to 5d8.

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