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Hanabi Kicker

Prosthesis, rare (requires attunement)

Component: Elemental volatile mote of fire

“Innovation is all about thinking outside the box. When you gaze upon a fireworks display, what’s the first thing that comes to your mind? The beauty of the colours? How dazzling the lights are against the night sky? By the time you complete this course, I want you thinking ‘I could use that to fly’ instead.”

  • Prof. Bombuku during a lecture at the College of Hanabi

Prosthesis Properties. This prosthesis can replace or enhance a leg.

Rocket-Assisted Leap. While wearing this prosthesis, your jump distance is doubled, and you can jump up to your maximum distance with or without a running start.

Pyrotechnic Kicks. This prosthesis deals an extra 1d6 fire damage to the first target you hit with an unarmed strike using the prosthesis on each of your turns. If you roll a 6 on the extra damage against a creature, that creature must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn.

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Uncommon variant: Reduce the fire damage to 1d4. The prosthesis doesn’t blind creatures.

Very rare variant: Increase the DC to 16. The prosthesis gains the Flierwork property.

  • Flierwork. As a bonus action while wearing this prosthesis, you can increase the output of the rocket built into it, gaining a flying speed of 60 feet for 1 minute. Once this property of the prosthesis has been used, it can’t be used again until the next dawn.

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