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Helping Hand

Prosthesis (grappling hook), uncommon (requires attunement)

Component: Aberration brain

To make the humanoid-shaped puppets with multiple pairs of bladed arms somewhat less unsettling, Bombuku recommends judicious application of googly eyes and crayon smiles. (Googly eyes and crayons sold separately.)

Instead of firing a hook with this prosthesis’ Hookshot property, the prosthesis allows you to manipulate three Tiny mechanical puppets that grab onto the target. Instead of rope, the puppets are connected to the prosthesis by wires of pure magic, which can’t be damaged or destroyed. It otherwise functions in the same way. The prosthesis has 4 charges and regains 1d4 expended charges daily at dawn.

Improved Hookshot. As an action while the puppets are attached to a target, you can reel yourself in. When you do, you move a number of feet up to the item’s Hookshot range in a straight line towards the puppets. In addition, the DC of the ability check required to forcefully detach the puppets increases to 13.

Assistance at a Distance. As a bonus action, you can expend 1 charge to take the Help action, manipulating the puppets to support your allies. When you do so to aid an ally in attacking a creature, the target of that attack can be up to 40 feet away from you. Alternatively, you can expend 1 charge as a bonus action to have the puppets feed a potion to a willing creature that you can see within 40 feet of you.

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Rare variant: Increase the DC to 15, the charges to 5, and the recharge to 1d4 + 1. When you use the Assistance at a Distance property, you can expend 2 charges instead of 1 to split the three puppets. As part of the same bonus action, each puppet can take the Help action or feed a potion to a willing creature.

Very rare variant: Increase the DC to 16, the charges to 5, and the recharge to 1d4 + 1. When you use the Assistance at a Distance property, you can expend 2 charges instead of 1 to split the three puppets. As part of the same bonus action, each puppet can take the Help action or feed a potion to a willing creature. The prosthesis has the Create Puppets property.

  • Create Puppets. While wearing this prosthesis, you can cast the animate objects spell. When you do, strings of magic extend from your prosthesis to the objects you animate, which you manipulate like puppets. If one of these objects is ever more than 30 feet away from you, it ceases to be animated by the spell. Once this property of the prosthesis has been used, it can’t be used again until the next dawn.

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Anonymous

That art looks so good!!!