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Draakannon

Prosthesis (cannon), uncommon

Component: Dragon breath sac

Throngs of vicious pillagers attacking your home? Explosions. Sturdy obstacles standing in your way? Explosions. Want to soar through the air like a dragon? Believe it or not, explosions.

This prosthesis has 4 charges and regains all expended charges daily at dawn.

Draconic Versatility. As an action while wearing this prosthesis, you can change the damage type it deals with its Blast property to one of the following: acid, cold, fire, lightning, or poison.

Blast Zone. When you use the prosthesis’ Blast property to propel yourself, you can expend 1 charge to pump extra firepower into the blast. If you do, each creature within 5 feet of you must make a DC 13 Dexterity saving throw, taking 1d6 damage of the Blast property’s type on a failed save, or half as much damage on a successful one.

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Common variant: Remove the Blast Zone property and all charges.

Rare variant: Increase the DC to 15 and the damage to 2d6. When you use the Blast Zone property, you can propel yourself up to an additional 10 feet.

Very rare variant: Increase the DC to 16 and the damage to 3d6. When you use the Blast Zone property, you can propel yourself up to an additional 20 feet. You can use the Draconic Versatility property as a bonus action.

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CHECK OUR PROSTHESES RULES HERE!! 

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Comments

Anonymous

Unless I’m missing something, there’s nothing that explains a propulsion ability

Anonymous

I made the same comment and then deleted it. It's in the CHECK OUR PROSTHESES RULES HERE!! link. I didn't realize there was more than the first page.

Bruno Marcon

Hello, is there a download link for the PNG pictures please ?