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Dragonball Plate

Armour (medium or heavy), very rare (requires attunement)

Component: pouch of dragon scales

Few adventurers are willing to gather the materials necessary to craft these suits of armour, which must be taken from particularly portly and mighty dragons. After all, when you are forced to withstand a dragon’s powerful breath weapon, only your life is on the line… but when you’re rolled flat by one, you risk your dignity as well.

Draconic Constitution. When you make a Constitution saving throw while wearing this armour, you can use your reaction to gain advantage on it.

Draconic Death Roll. As an action while wearing this armour, you can speak its command word, causing it and yourself to rapidly expand. Your size increases to Large if you aren’t already larger, and your body takes the form of a perfect sphere until the end of your turn. In this state, you can’t make attacks or cast spells, and you lose all speeds aside from your walking speed. You move by rolling, and can move through the spaces of other creatures. When you enter a creature’s space, the creature must make a DC 16 Strength saving throw, and does so with advantage if it’s Huge or larger. On a failed save, it takes 5d6 bludgeoning damage plus 5d6 damage of the same type as the breath weapon of the dragon used to craft the armour and is knocked prone. If the armour was found, the GM decides what dragon was used to craft it or determines it randomly. On a successful save, it takes half as much damage and isn’t knocked prone. A creature can only be forced to make this saving throw once on each turn. This property of the armour can be used twice, regaining all expended uses daily at dawn.

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Uncommon variant: Reduce the DC to 13 and each damage to 2d4.

Rare variant: Reduce the DC to 15 and each damage to 3d6.

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