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These magician's gloves are inspired by Mage Hand Press (If you didn't guess) and we love how they turned out!

Magician’s Gloves

Wondrous item, rare (requires attunement)

Components: undead ethereal ichor

Legends speak of a secret cabal of wizards who specialise in casting the mage hand cantrip, and whose secrets have been harnessed to create these mystifying gloves. Though some simple-minded fools may choose to ridicule this oddly specific mastery, being slapped silly by several spectral palms is often enough to decisively silence them.

Archmage’s Hand. While wearing these gloves, you can cast the mage hand cantrip, with the following changes:

  • You can create two spectral hands instead of one, and can control any number of them as a bonus action.
  • The spell lasts until you are unconscious or choose to end it (no action required). If a hand is ever more than 30 feet away from you, it immediately disappears and reappears in your space.
  • The hands are stronger than normal, and each is capable of lifting a weight in pounds equal to 10 x your proficiency bonus.
  • The hands are more dexterous than normal, and you can use them to perform ability checks that you would be able to perform using your hands.
  • When you control the hands, you can use each one to make a melee spell attack (+7 to hit) against a target within 5 feet of it, dealing 1d6 force damage on a hit.

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Uncommon variant: Reduce the number of hands created by the spell to 1 and the attack bonus to +5.

Very rare variant: Increase the number of hands created by the spell to 3 and the attack bonus to +8.

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