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Bismuth Crown

Wondrous item, uncommon (requires attunement)

Component: planar bismuth

The centrepiece of this gaudily decorated headdress is irrefutably the large formation of bismuth crystals at the top, but all of its elements work together to make it unnaturally eye-catching. If you notice the feathers swaying gently even when there’s no breeze, or the pleasant rhythmic sound of the crystal chimes, or the myriad of colours playing across the spiralling squares… you’ve already fallen under its spell.

The crown has 4 charges and regains 1d4 expended charges daily at dawn.

Mesmerise. While wearing this crown in bright or dim light, you can use an action and expend 3 charges to cause the crystals to shift and shimmer hypnotically, casting hypnotic pattern (save DC 13) with the following changes:

  • The spell affects each creature within 10 feet of you that can see you, instead of a 30-foot cube. If you move more than 10 feet away from an affected creature, the effect ends for it.
  • The crown continues to shift and shimmer for the duration of the spell. Whenever a creature starts its turn within 10 feet of you while this is happening, you can use your reaction to expend 1 charge and force it to make a saving throw against the spell.

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Rare variant: Increase the DC to 15, the charges to 7, and the recharge to 1d6 + 1.

Very rare variant: Increase the DC to 16, the charges to 7, and the recharge to 1d6 + 1. The crown has the Insulated Coating property.

Insulated Coating. As an action while wearing this crown, you can cause the bismuth crystals to extend all over your body, forming a protective coating for 10 minutes. During this time, you have resistance to cold and fire damage, and if you use the Mesmerise property, all of the crystals covering you shift and shimmer. Once this property of the crown has been used, it can’t be used again until the next dawn.

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