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Shield of Sleighing

Armour (shield), very rare (requires attunement)

Component: elemental volatile mote of water

It was once thanks to these enchanted shields that the inhabitants of the southern lands, warm and untouched by snow, could experience the joys of sleighing. Arid steppes and dense jungles alike were once alive with the laughter of playing children. After one too many toe loss accidents, however, this practice has steeply declined in popularity.

Snowproof. While wielding this shield, cold damage that you take is reduced by 2d8.

Dashing Through the Snow. As an action while holding this shield, you can doff it and ride it up to 30 feet in a straight line along the ground. This movement doesn’t provoke opportunity attacks. The shield glides across any surface as if on snow or ice, and leaves a trail of magical snow in its wake. After this movement, you can quickly don the shield again (no action required). Whenever you move within 5 feet of another creature as part of this movement, you can choose one of the following options. A creature can only be affected by this property once on each turn.

  • Toe Slicer. You attempt to run over the creature’s foot. It must make a DC 16 Dexterity saving throw, taking 6d6 slashing damage on a failed save, or half as much damage on a successful one. Creatures not touching the ground take no damage from this.
  • Snowblind. You cause the shield to skid, throwing some of the snow it leaves behind at the creature. It must succeed on a DC 16 Dexterity saving throw or be blinded until the end of its next turn.

This property of the shield can be used three times, and regains all expended uses daily at dawn.

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Uncommon variant: Reduce the DCs to 13, the damage to 4d6, and the damage reduction of the Snowproof property to 2d4. Once the Dashing Through the Snow property is used, it can’t be used again until the next dawn.

Rare variant: Reduce the DCs to 15, the damage to 5d6, and the damage reduction of the Snowproof property to 2d6. The Dashing Through the Snow property can be used twice, and regains all expended uses daily at dawn.

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