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Red-Nosed Headdress

Wondrous item, rare (requires attunement)

Component: monstrosity (werereindeer) antler

Werereindeer are renowned for their ability to flawlessly traverse dark and foggy forests in search of prey. On occasion, they gather into groups to launch larger assaults on isolated villages, sowing chaos by ruthlessly devouring children and running over grandmothers. This headdress is a message of revolt against these monsters: enough weredeer games.

The headdress has 6 charges and regains 1d4 + 2 expended charges daily at dawn.

Nose so Bright. As a bonus action while wearing this headdress, you can cause the red nose at its tip to light up, emitting bright light in a 15-foot radius and dim light for an additional 15 feet, or extinguish its light. While the nose is lit, areas in the bright light that are heavily obscured by weather phenomena, such as heavy snowfall or the effects of the fog cloud spell, count as lightly obscured instead.

Guide my Slay Tonight. While wearing this headdress with the nose lit up, you can expend 1 or more of its charges to cast the hunter’s mark (1 charge), locate object (2 charges), or locate creature (4 charges) spells. When a spell is cast in this way, the nose glows more intensely the closer you come to the designated target, and extinguishing the light ends the spell.

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Uncommon variant: Reduce the charges to 4 and the recharge to 1d4. Remove locate creature from the list of spells that can be cast using the headdress.

Very rare variant: Increase the charges to 10 and the recharge to 1d8 + 2. Add find the path (6 charges) to the list of spells that can be cast using the headdress.

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