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Railbow

Weapon (any bow), rare (requires attunement)

In defiance of all logic, projectiles fired from this bow actually accelerate as they fly. Their movement through the air is somehow able to generate a net gain of electrical power, and many a physicist has tearfully resigned when faced with this affront to the law of conservation of energy.

This bow has 3 charges and regains all expended charges daily at dawn.

Hexxeleration. Attacks made with this bow deal an extra 1d6 lightning damage if the target is more than 30 feet away from you. In addition, attacking at range doesn’t impose disadvantage on your attack rolls made with this bow.

Cover Blower. As a bonus action while holding the bow, you can spend 1 charge to supercharge it, in preparation for a devastating shot. The next attack you make with the bow before the end of your turn ignores the effects of the shield spell and all nonmagical cover thinner than 1 foot, piercing through it to hit the target on the other side. In addition, if the target is more than 30 feet away from you, the attack deals an extra 4d6 lightning damage instead of 1d6.

Hextech Recharge. As an action, you can slot a gemstone worth 50 gp or more into the legs, which immediately destroys the gemstone and regains 1 charge. Once this property of the legs has been used, it can’t be used again until the next dawn.

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Uncommon variant: Reduce the extra damage of Hexxeleration to 1d4. The item doesn’t have the Cover Blower or Hextech Recharge properties.

Very rare variant: Increase the extra damage of Hexxeleration to 1d8, and of Cover Blower to 4d8.

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Comments

Volch

Be careful when copying text descriptions across, the hextech recharge mentions legs but this is a bow