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Hexecutioner Blade

Weapon (shortsword), uncommon

Driven by an inflated ego and an obsession with supplanting L'Arsène Upin as the premier inventor of magical items, Branton Quark developed a new product line tentatively dubbed Hextech. Built to appeal to a more modern, fashionable adventurer, Hextech is characterised by an avant-garde design and the ability to draw its power from special arcane crystals.

This sword has 12 charges and regains 1d8 + 4 charges daily at dawn.

Growing Pains. As a bonus action, you can spend 1 charge to cause an oversized energy blade to form around the sword until the end of your turn. While this blade exists, the sword becomes a greatsword without the two-handed and heavy properties, and with the light and finesse properties. You are considered proficient with this greatsword.

Hextech Recharge. As an action, you can slot a gemstone worth 50 gp or more into the sword, which immediately destroys the gemstone and regains 2 charges. Once this property of the weapon has been used, it can’t be used again until the next dawn.

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Rare variant: While the energy blade from the Growing Pains property is active, the sword deals an additional 1d6 force damage to the first target it hits each turn.

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