Home Artists Posts Import Register

Content

Preying Mantis

Wondrous item, rare (requires attunement)

Tired of spellcasters keeping you down? Sick of getting caught in fireballs? Loaded with vials of Branton Quark’s proprietary anti-magic serum, ‘chemical Hex’, this stylish prosthetic is just the tool for you. The preying mantis: putting the power back into your hands - literally!

This item can function as a prosthetic forearm or can be inserted into your arm as part of the attuning process. Either way, it can’t be removed against your will while you remain attuned to it. The item has 3 charges and regains 1d3 expended charges daily at dawn.

Mantis Jab. While wearing the prosthetic, you can use a bonus action to extend or retract the blade within it, which functions as a shortsword while it’s out. While the blade is out, you can spend 1 charge as an action to make a special melee attack with it. On a hit, in addition to the normal damage, the target must make a DC 15 Constitution saving throw, taking 1d8 poison damage on a failure, or half as much on a success. If the target was a spellcaster, on a failed save, it takes 2d8 poison damage instead and can’t cast spells of 1st level or higher until the start of your next turn.

Hextech Recharge. As an action, you can slot a gemstone worth 250 gp or more into the sword, which immediately destroys the gemstone and regains 1 charge. Once this property of the weapon has been used, it can’t be used again until the next dawn.

---------------------------------------

Very rare variant: Increase the charges to 5, the recharge to 1d4 + 1, and the save DC to 16.

---------------------------------------

DOWNLOAD ALL OF OUR HEXTECH ITEMS HERE!

Files

Comments

Mellow D

That's dope.