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Coward’s Bane

Weapon (any sword), rare (requires attunement)

Component: beast (bear) pelt

The bear warriors of the northern reaches are famed for their brutality and relentlessness, refusing to accept the surrender of their enemies. They consider it an unforgivable insult to be fled from, and use blades imbued with the blessing of their patron beast to deliver harsh punishment to any foolish enough to mock them in this manner.

This weapon has 3 charges and regains all expended charges daily at dawn.

Brutal Wounds. When you hit a creature with an attack using this weapon, you can spend 1 charge to inflict a grievous wound upon it. Whenever a wounded creature takes an action, bonus action, or reaction, or the first time on its turn that it uses any movement, it takes 1d6 necrotic damage. The wounded creature or another creature within 5 feet of it can take an action to make a DC 15 Wisdom (Medicine) check, ending the effect of the wound on a success. If the wounded creature regains 5 or more hit points from a single source, the wound is also healed. A wounded creature can’t be wounded again.

Scent of Pain. While holding this weapon, you have an uncanny ability to detect creatures by their suffering. You have advantage on all ability checks made to track a creature that has been wounded by Brutal Wounds property of this weapon in the last hour, even if the wound has been healed.

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Uncommon variant: Reduce the damage to 1d4, the DC of the ability check to 13, and the charges to 2.

Very Rare variant: Increase the damage to 1d8, the DC of the ability check to 16, and the charges to 4.

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Comments

Z3brim

Noice! I like it. Out of curiosity, was there a sword for the 23rd or was that one skipped?

Z3brim

Awesome! The liberator looks good, plus a good item against those darn ropers. 👌