[Swordtember] Day 21 - Nature's Vengeance! (Patreon)
Content
Nature’s Vengeance
Weapon (sickle or scimitar), rare (requires attunement)
Component: bundle of plant roots
Some druids have such dedication to their stalwart defence of the natural order that they go to extraordinary lengths to prolong their watch. The original owner of this relic extended their life through unnatural means for decades after their circle had passed, subsisting on willing sacrifices from the denizens of the woodlands they protected.
This weapon has 8 charges and regains 1d6 + 2 expended charges daily at dawn.
Illusory Appearance. As an action, you can disguise the weapon to look like a mundane walking stick with a magical illusion. The illusion fades if you end it as a bonus action, or if you fall unconscious. The changes wrought by this effect fail to hold up to physical inspection. A creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the weapon is disguised.
Steal Life. When you hit a creature with an attack using this weapon, you can spend 1 charge to syphon its life force. The target must make a DC 15 Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. You regain hit points equal to the half of the necrotic damage dealt.
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Uncommon variant: Reduce the save DC to 13, and the damage to 1d6.
Very rare variant: Increase the save DC to 16, and the damage to 3d6.
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