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Rod, staff, or wand, very rare (requires attunement)

Illusion magic fools the senses, enchantments trick the mind, and this device uses both to warp the reality of its weak-willed targets. No two people can agree on what this item looks like: it tailors its illusions to appear in a form that each observer finds most mesmerising.

This item has 4 charges and regains all expended charges daily at dawn.

Forget. While holding this item, you can manipulate a creature’s memory, erasing realisations and reasserting illusions. When a creature within 60 feet of you that you can see succeeds on a saving throw against an illusion spell or an ability check to disbelieve an illusion, you can use your reaction and expend 1 charge to force that creature to reroll the d20 with disadvantage. On a failure, the creature doesn’t know it initially succeeded.

Remember. As an action when you speak a lie while holding this item, you can expend 1 charge to implant a false memory in the mind of a creature within 30 feet of you that can hear you. The creature must succeed on a DC 16 Wisdom saving throw or believe the lie you tell. A creature you are fighting has advantage on this saving throw. The lie must be worded in such a manner as to sound reasonable. A creature reacts to the lie and acts upon its new beliefs in a way that follows its natural inclinations, alignment, or beliefs. The false memory disappears after 1 hour; during this time, the creature experiences illusions that reinforce the lie.

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Rare variant: Reduce the save DC to 15 and the charges to 3.

Uncommon variant: Reduce the save DC to 13 and the charges to 2.

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