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Wondrous item, rare (requires attunement)

Have you ever wanted to just fade into the background after embarrassing yourself? Well now you can! When you find yourself at a dead end, such as when Heliana and L’Arsène ended up in the Hallow’s Inn refrigerator, being able to walk through walls and disappear is quite a boon. Not only that, but locking your pursuers in a room using an immovable ball and chain can seriously increase your chances of survival.

This white, linen robe is mostly unadorned except for the floating metal orb that silently follows it on a 5-foot-long, detachable metal chain, which you can detach or reattach as an action.

Etherealness. As an action, you can become ethereal for up to 10 minutes, as per the etherealness spell. You can end the effect early (no action required). Once you activate this property, you can’t do so again until the next dawn.

Ghost. As a bonus action, you can cast the invisibility spell on yourself with a duration of ‘Concentration up to 10 minutes’. Once you activate this property, you can’t do so again until the next dawn.

Ball and Chain. As an action, you can speak the robe’s command word, causing the ball to lock into place. Until you speak the command word again while within 60 feet of the ball, the ball doesn't move, even if it is defying gravity, but can rotate. The ball and chain can hold up to 8,000 pounds of weight. More weight causes the ball to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed ball up to 10 feet on a success.

If you activate the ball while it is attached to you, you can’t be moved more than 5 feet from where the ball is fixed. You can detach the ball and chain before or after activating it as part of the same action. If you detach it, it de-materialises at the next dawn and re-attaches to your robe.

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Uncommon variant: Decrease the duration of the Etherealness property to 1 minute and remove the Ghost property.

Very rare variant: Increase the duration of the Etherealness property to 8 hours. You can use the Ghost property up to three times before the next dawn.

Legendary variant:  Increase the duration of the Etherealness property to 8 hours and the Ghost property to 1 hour. You can use the Ghost property up to three times before the next dawn. When you use the Ghost property, you can decide whether to be affected by the Invisibility spell for 1 hour (no concentration required), or the greater invisibility spell for 1 minute.

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