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Armour (any), uncommon (optional attunement)

Hemmed with sharpened blades, this stylish ballgown is armoured in all the right places. Not usually one to wear dresses, Heliana nevertheless donned this fearsome raiment to aid her journey across a dance floor full of zombies in the dread-filled Hallow’s Inn.

Pirouette. As an action while wearing the gown, you can spin around quickly, causing the gown’s blade-hems to lift in a lacerating whirlwind. Each creature within 5 feet of you must make a DC 13 Dexterity saving throw, taking 3d6 slashing damage on a failure, or half as much damage on a success.

Optional Attunement. If you choose to attune to this gown, you can use the Dancefloor Danger property while you remain attuned to it.

OA: Dancefloor Danger. As an action while wearing the gown, you can begin spinning, and you continue to do so until the start of your next turn or until you are incapacitated. Until then, each creature that comes within 5 feet of you must make a DC 13 Dexterity saving throw, taking 3d6 slashing damage on a failed save, or half as much damage on a successful one. A creature can take this damage only once per turn. Opportunity attacks made by creatures within 5 feet of you (against any target) have disadvantage while you are spinning.

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Very rare version: Increase the DC to 16 and the damage to 3d8.

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