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Weapon (any melee), uncommon

Fashioned of bone, stone, and demon’s eyes, abyssal weapons are gestated by unholy bonesmiths within the chaotic depths of the abyss. Fortified by magic to prevent the brittle materials shattering, such weapons are carved with the name of the demon whose eyes were ‘donated’ in its conception.

The power of such a weapon is linked to the number of eyes used to craft it; each open eye represents one unused charge. This magic weapon has 3 charges, and regains all expended charges daily at dawn.

Bonerip. As a bonus action when you hit a target you can see with this magic weapon, you can call the name of the demon to whom the eyes belonged and expend 1 charge. The weapon mobilises, boney teeth and necrotic energy ripping through the target’s defences. The target gains a permanent -1 to its AC. Its AC can’t be reduced to less than 10 plus its Dexterity modifier. The target can repair its armour with enough rest (for natural armour) or at an appropriate armoursmith’s (for worn armour) at the GM’s discretion.

Optional attunement: Sloth. In return for accepting a minor task from a fiend, such as refusing to take a watch when it’s your turn, leaving dirty dishes in the sink, or not bathing for 3 weeks before an important meeting, this item becomes enhanced and attuneable. While attuned to the item, you can cast the slow spell (save DC 13) targeting a single creature within range. For the spell’s duration, your movement speed is halved and you can’t take reactions. After you have cast the spell using this property, you can’t do so again until the following dawn.

Failure to complete the assigned task within the allotted time results in forfeiture of one’s soul.

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Rare variant: You gain a +1 bonus to attack and damage rolls you make with this magic weapon. The DC of Sloth increases to 15 and you can use the property thrice each day. The devil asks for a medium task such as refusing to help anyone with any check or to take the Help action, for a week.

Very rare variant:  You gain a +2 bonus to attack and damage rolls you make with this magic weapon.  The DC of Sloth increases to 16 and you can use the property at will and without limit. The devil asks for a major task such as purposefully falling asleep while on watch or refusing to help anyone with any check or to take the Help action, for a month.

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