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Iskarv

Medium Beast, Unaligned

Armour Class 13

Hit Points 75 (10d8 + 30)

Speed 20 ft., fly 50 ft., swim 40 ft.

STR DEX CON INT WIS CHA

9 (-1) 17 (+3) 16 (+3) 3 (-4) 14 (+2) 6 (-2)

Skills Acrobatics +5, Perception +4

Damage Resistances cold

Senses blindsight 20 ft. (60 ft. while submerged), passive Perception 14

Languages

Challenge 3 (700 XP)  Proficiency Bonus +2

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Aqueous Echolocation. While submerged in a liquid, the iskarv’s blindsight range is tripled but the blindsight does not extend beyond the boundary of the liquid. The iskarv has disadvantage on saving throws made to avoid the deafened condition and it can't use its blindsight while deafened.

Divebomb. If the iskarv moves at least 20 feet directly downwards towards a creature and then immediately hits it with a Beak attack, the target takes an extra 7 (2d6) piercing damage. 

Fleet-winged. Creatures have disadvantage on opportunity attacks against the iskarv while it is flying.

Keen Hearing. The iskarv has advantage on Wisdom (Perception) checks that rely on hearing.

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Actions

Multiattack. The iskarv makes one Beak attack and uses its Caw.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and, if the target is a Small or smaller creature, it is grappled (escape DC 9). Until this grapple ends, the target is restrained, and the iskarv can't use its Beak on another target.

Caw. The iskarv makes a sound burst in a 5-foot cone. Each creature in the area must succeed on a DC 13 Constitution saving throw or take 9 (2d8) thunder damage and become deafened until the start of the iskarv’s next turn. This sound can be heard for 300 feet.

Sonicaw (Recharge 5-6). The iskarv exhales a thunderous crack in a 15-foot cone. Each creature in the area must make a DC 13 Constitution saving throw, taking 18 (4d8) thunder damage and becoming deafened for 1 minute on a failure, or half as much damage and not becoming deafened on a success. This sound can be heard for 600 feet.

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Bonus Actions

Dive. The iskarv gains additional movement this turn equal to its flying speed. It can only use this movement to move directly downwards.

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