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Rimepup

Tiny Beast, Unaligned

 

Armour Class 13 (natural armour)

Hit Points 4 (1d4 + 2)

Speed 30 ft., swim 30 ft.

 

STR          DEX          CON         INT         WIS       CHA

14 (+2)    12 (+1)     14 (+2)     5 (-3)     11 (+0)    8 (-1)

Skills Perception +2

Senses darkvision 60 ft., passive Perception 10

Damage Resistances cold

Languages —

Challenge 1/8 (25 XP)                                                             Proficiency Bonus +2

Amphibious. The rimepup can breathe air and water.

Fierce Loyalty. The rimepup has advantage on saving throws against being charmed.

Snowstep. The rimepup ignores difficult terrain caused by snow or ice.

Thunderstruck. When the rimepup takes thunder damage from a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened of the creature for 1 minute. The rimepup can repeat the saving throw at the end of each of its turns, ending the effect on a success. Once the rimepup has been frightened in this way, it can’t be frightened in this way again until it or its tamer finishes a long rest.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a creature smaller than the rimepup, the target must succeed on a DC 12 Strength saving throw or be knocked prone.

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Comments

ALEX Z

Goodest boi

SHROOMBUS

Now, pardon me if I'm being rude but he doesn't seem to have the tamer stuff... is that incorrect?