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Hello to new patrons, there have been quite a few of you recently! Thank you so much for the support <3

This was meant to be a Q&A but... it isn't. It turns out that I'm not ready to answer most of your questions just yet, because I think they might be touched on in the comic at some point. So please hold your questions for a future Q&A instead, sorry!

Instead, I've put together an excerpt from a child's history book which answers some of your questions. (I've always liked how webcomics such as Gunnerkrigg Court and Sleepless Domain have "found objects" from the world of the comic in between chapters. It's neat!)

Also there are two questions I will answer now, in text, because I don't have anything interesting to draw in response to them.

Q) When there was lots of magic, could gorgons turn their petrification powers on and off?

A) Yes, it wasn't auto-on all the time, it wasn't a tragic power. Gorgon magic was not inherently more dangerous or uncontrollable than any other type of magic. I need to find a way to clarify this in-comic at some point!

Q) What special features do humans get in C&C?

A) In the mythology/folklore/speculative fiction of this world, humans are an imaginary species that answers the question of "What might intelligent alien life look like if, by some incredible cosmic coincidence, it inexplicably evolved naturally, without the guidance of gods, and without any magic. What would happen then?

Humans are imagined to be adaptable, determined and very technologically minded.

So what special features do humans get in C&C? I'm afraid that listening to D&D podcasts occasionally has not equipped me to properly answer this question, sorry Ryan :P

Comments

Arcanist Lupus

Interesting that elves got the gift of fire, while jinn got the gift of illusion - I typically think of djinn as beings of fire

walkingnorth

Since my gorgons only loosely line up with earth myths, I thought I'd do the same with all of them :) Also, I've always found it interesting that Norse Mythology and Tolkien both have smith elves, but as fantasy developed as a genre only the dwarves remained smiths. I associate blacksmiths with fire, so I ended up with fire elves. I'm sure fire was very helpful with driving the industrial revolution!

Voyage Goya

Oh wow, you really nailed the "founding myth/fairy tale" aesthetic of the prose here * - * (also, yay for enby divinities!) Oh, and thank you for making me discover the huldufolk? Oh and realizing that sylphs are wind-related creatures! For some reason I always just conflate them with dryads, probably because there's this "silva" latin root (forest, wood) that gave the French "sylve" (a fancy/poetic way to say forest/"forêt") and names like "Sylvie" and "Sylvain" that are forest-themed. (In that vein, it always confuses me that the English name of Pokemon Sylveon is not the one that designates Leafeon... x))

walkingnorth

Thank you very much :D (Yes, huldufolk! When I lived in England I got to visit Iceland and it was super cool!!) (I think that sylph is originally derived from silva actually but at some point it just got associated with air. No idea how or why!)

Anonymous

Back in 11.1 Harlow is described as a changeling, but I don’t see that race mentioned here. Both the Jinn and Huldu have similar horns and I don’t know enough about their mythology to know if they are able to change shape. Is Harlow one of those races or are changelings another race that doesn’t fit into this part of the mythology story?

walkingnorth

Huh, I did say that in the comments - guess I hadn't quite settled on the name for each race. There are only the seven races listed above, Harlow is a Jinn (let's say changeling is a slang term, because the Jinn often used their gift of illusion on themselves, to change how others perceived them.)