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Morning patrons. In this month's update I've added Melona's grab attack on Cattleya. At this point, I'm going to begin trying to make Vagrant Blade feel more like a game with a goal. As I've mentioned several times by now, I'm looking to keep this very brief.


In Unity related news, I've been delving into what making an action rpg game can entail, through my commission. Some of you might have seen/played this already. It is actually more involved than I thought, as it requires keeping track of a lot of things and organizing factors in code so that I don't get completely lost...I've got a decent handle on working with models and making them do what I want for the most part, but dealing with some of that code has been a whole other beast...well, nobody said it'd be easy...


Latest file can be found here


All other files have been sent out. If you missed them this month, you can catch them again next month. 


Comments

Matthias Zimmermann

Does focusing on Unity mean that the loyalty rewards will stop too? i would love to see an update to Work 2-3^^

bomb

I don't know. I think at this point, when I get to where I'm comfortable doing more loyalty reward stuff, I might just want them to be Unity based.

Dark OG13

uh this might sound stupid but can unity make 2d games? Everytime i hear or see someone mention something about unity its usually 3D