Update on Unity Dev and Plans (Patreon)
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LB.mp4
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So I'm perusing around the web, looking for some blender stuff, Unity tutorials and what will you, and I find this model of Ladybug(Marinette) that's absolutely gorgeous. So I start messing with it...one thing leads to another, and well...happy pride month! =D
I ended up digging more into Unity, and turns out there's something that's eluded me all this time called the HDRP (High Definition Render Pipeline). Decided to give that a try, and I gotta say I like the way it looks for the most part. Just when I'd think I'd have a handle on things, there's a whole architecture just lying there, that I'm completely unaware of.
If you recall, I mentioned starting a small uninvolved flash project to hold us over until I got Demon Tale up and running, but now I believe I've got a better idea.
So first thing about this, it's watch mode only. Omitting manual gameplay so that I can focus on this at my leisure and it doesn't take up too much time. I instead, want to incorporate voting into this, where patrons can vote on stats and attributes that they want a certain character to have, as well as which characters fight(when/if I can put in more characters). This can happen monthly at some point, and will be the supplemental draw once flash updates cease, following Vagrant Blade's completion.
Also, if you want to check out the awesome base model I used: https://www.pixiv.net/en/artworks/84269087
He did an amazing job modeling and rigging.