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At present, the list of supported weapons is as follows:

AX50 , Giat Famas , MK18 , FN P90 , MW Striker 45 , HK MP5 , IMI .50AE Desert Eagle , HK G36 , HK UMP , HK USP .45 , HK MP7 , Mk14 Redux , RU556 , AKMNV

2021.8.21 update : add weapon supported : Glock19x , AAC_HoneyBadger , QBZ-191 , MWEagle ,  MWRam7 , SigMCX


This mod is not a framework , just test(need MCMmenu Hotkey)

But you can add your weapon "Inspect weapons" action      by your self:

1.ESL data (you only need to specify the path from your mod weapon file“ WPNIdleReadyA.hkx ”A,B,C,D) 

2.Scripts data (you need to use CK to compile scripts)

Script source code in the zip file


I'm sorry, my C++ language is not good

if someone can use C++ to read the folder in the future, That's very touching

It's not that every user doesn't use CK

Just like BCR, loads "data/BCR" INI files.


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Comments

Anonymous

Nice addition! Thanks for your hard work! Looks awesome

Anonymous

Hello there! Equip animation intrigued after the inspection except the AX-50 SE. Is this a known limitation for now or a bug for me?

Anonymous

Hey, after inspecting the weapon it plays the equip animation, is this normal??

Anonymous

anyway to get this working with vanilla weapons?