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The idea for this is to have 5 themed rooms, one typical motel room, 1 trashy by the hour room, 1 honeymoon suite with a jacuzzi, 1 gangster hide out and well a 5th one undetermined at the moment. Another thought i had while putting this together was the ability to create more elaborate scenes. my thought is to treat a scene the way a movie studio would, by creating sets. so having multiple sets within an asset bundle would save load times with the added benefit of having only one reference source instead of jumping from pack to pack.  i did that with teaches pet by creating a classroom, street scene and the the house within one asset bundle, it did serve its propose. but merge loading scenes would still cause problems when jumping from asset to asset, so a regular scene load had to be used when transiting environments. the hotel idea however would be only one asset with environments being built in each room, example could be a classroom in one room, Bus ride in another, Bar/club inn another etc. doing that would make only one asset but with all the environments for the story. then i can just use spawn points to load up built scenes, should cut down greatly on load times and allow for smoother transitions. at least thats the way i currently understand it.

Sorry I do ramble sometimes, lol. What do you guys think, does this sound like a good approach?

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