[WIP] Update on upcoming DAZ/Blender work. (Patreon)
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Hey guys. I spend this month learning the in's and out's of DAZ and Blender. I was hoping to be a little bit further at this point, but due to a few technical set-backs I didn't get as far as I would've liked.
I was planning on dropping SFM in the coming months, but after seeing some of your thoughts on the original/established (or game) characters I've decided to keep doing SFM, mostly for animations and requests.
The plan was to actually use Blender for those game characters, but I couldn't find a reliable way to import DAZ projects to Blender, I'm going to do some more research into that the coming month.
I wasn't impressed with DAZ's lighting and rendering, but I've really been tinkering away with it and the results are pretty good, actually. I think I was a bit quick to judge on that aspect. The rendered results do take a long time, this 4K image with -if I recall correctly-, 512 samples took over an hour. SFM does double the resolution and samples in the same time.
I've also added an example of some of the issues I've had with Blender in the second image. Some times, due to unknown reasons, it would straight up fail to import. If it did, obviously there's the missing hair, but there's missing textures all over. I'm still looking for a solution for that.
Too long; didn't read: Slight delay in plans. Nothing changes for releases. Sticking to SFM for a bit. DAZ actually pretty good. Blender actually pretty hard.
Also; I'm taking suggestions for next months' animation vote. I was thinking:
- Lulu from Final Fantasy in a fem-dom role.
- Sindel from Motal Kombat X in a futa-dom role.
- Maybe a Fortnite character? I'm not up-to-date on their characters, but those might be fun?
Let me know who you'd like for next month.