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Hello all!

Above is a video describing our latest progress on Dino Run 2.  The summary:

- Our physics sandbox is coming along nicely, with support for raptor animations (all run speeds and angles) and various boulder shapes and sizes.  The control of the raptor is still in progress...  Unity physics is more of a challenge than we thought it would be, but we still believe it's the best way to go in the long-term (performance and scalability).

- We can do dozens of layers of parallax scrolling with barely any performance hit using Unity ECS.  Next step is integrating it into the physics sandbox.

- The level editor has shaped up great. All of the graphics you see in there are placeholder... they will be swapped with final terrain art as it's available.  You can even run a little raptor through each generated level to get a feel for it!

- We've established the foundations of the audio system using Unity's PureData to support both sample-based (regular audio files) and synth-based (code-generated audio) events.

We're also heavily considering hiring a new part-time coder to accelerate our path to a playable alpha in 2022.

The video provided above is a montage of various recent streams.  You can see the entire videos here:

- Twitch Broadcast From February 10th (Rich, Miles, Achilles) 

- Mark Denardo shows the new audio system 

Thanks for the continued support!

-Miles @ Pixeljam

Files

Dino Run 2 Dev Report - End of 2021

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