STEGOBALL UPDATE! (Patreon)
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We’ve been picking away at stegoball, but have been silent about it… mainly because I got swallowed up by Pixeljam's latest published game Nova Drift. That’s finally released though, so I am free to swing back into the dinoverse.
Here are the things!
- All Patreon patrons above the $7/month level will also get Nova Drift. I will send out keys tomorrow (Friday)
- Stegoball is approaching what we call Alpha+. Here is the latest changelog:
Version 1.17-8B
• Parallax backgrounds!
Version 1.18-8C
• Level sequenced dynamically, not manually anymore
Randomizing terrain sequences in Unity - notice the backgrounds, way in the back :)
Version 1.18-8E
• Random Level generation (non-weighted).
• Bottom text shows level length + random seed
Version 1.19-8F
• Random level seed is a 6 digit number
• Minor tweaks to movement and camera
• Performance tweaks, should run faster
• 16-bit era resolutions simulated -- use "[" and "]" to affect zoom level
• Using new PhysX version, so physics (and playability) are bettter
• Holding doing before and during jump affects stego physics
Next steps, getting new terrain chunks in the game. We have a lot of terrain that was never used from previous Dino Run-related projects, and some of it will fit nicely in Dino Run 2 with some tweaking. Here are a few candidates:
That's all for now! Thanks for the continued support.
-Miles @ Pixeljam