Special Poll - Lust Epidemic game mechanics
- keep it exactly like it is 39
- make changes that remove failure states, not allowing progress until the player succeeds 64
Currently, as you play the game you are sometimes presented with options. Your choices can sometimes result in missed hearts or scenes. This is to give weight to your choices and to give you a sense or earned success by allowing you to make mistakes.
The coin system is a way to make up for mistakes but at the expense of coins that would otherwise be used to buy outfits.
I've gotten requests by some to rethink this mechanic.
As an alternative, I could make it so you can't miss a heart or scene and that coins are solely for outfits. This would remove the ability to make mistakes and leave the primary game mechanic, problem solving, as the sole game mechanic to progress in Lust Epidemic. Stopping progress until the player succeeds and never allowing failure.
From a development standpoint this straight forward approach to the game's mechanics would be easier to produce if removing failure from the game is something the majority is interested in.
Let me know what you think in the comments. I'd love to hear some thoughts around improving Lust Epidemic from the standpoint of game-play.
This likely won't be the last poll discussing potention game mechanic tweaks. I just want to get a feel for what direction makes sense.