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Hello Adventurers!

This month brings a host of new features, bug fixes, improved stability for v11 and a new module. This month v11 went from a "hold off" to a "you probably can" on the upgrade front.

Note Licker is a new module born out of my desire to have numbered pins in journals for things like the PF2e Beginner Box without having to run any scripts/manage any files/updates/changes. Just install and go. It replaces journal note icons on a scene with a numbered icon like the adventures imported via Adventure Muncher produce. For example, "1a. Kobold Nursery" would generate a nice icon with 1a in a circle. Learn more here: https://foundryvtt.com/packages/notelicker 

The change to v11 has resulted in a number of modules disappearing and some subtle system changes rippling out, especially in the effects arena.

This month I also picked up the development of Calego's Link Item Resource 5e module, which in one of my favourite QoL modules for 5e. It's now compatible with v11.

DDB Importer has had some big improvements around automating monster effects, and some fantastic suggestions from all-time top automater Moto Moto. DDB Importer now also supports the Vision/Detection Modes 5e module, which offers new vision types like Detect Magic and Blindsight for 5e (Foundry v11 only).

Pathmuncher received a bunch of new enhancements this month as more details filter through in the Pathbuilder JSON export.

Tokenizer got a couple of new features, with more to come this month. You can now centre layers that have been transformed, and a texture/image file that can be applied as a background layer by default when opening Tokenizer.

This month I'd like to tackle some improvements to Tokenizer and begin work on a project to tackle some of the edge case issues plaguing things like the class feature import for a while. These will require behind-the-scenes changes, so development may not be as visible this month.


Thank you for your support,


MrPrimate/Jack


Change Logs

DDB Importer

  • Some macro tweaks for respecting critical damage settings better.
  • Spike Growth effect now deals correct damage again. (Changes in ActiveAuras for v11 caused double damage).
  • In v11 Encounter Muncher no longer showed up as a button.
  • Monster spells would check item mappings first for icons, rather than spells, resulting in a bad shield icon for monsters such as Mage.
  • Monster Midi effect generation will now add an Overtime effect where the ability grants a save at the beginning or end of the turn, such as Carrion Crawler Tentacles Attack.
  • Effect: Stone Skin improvements for newer DAE/Midi support.
  • Effect: Reckless attack improvements.
  • Effect: Steady aim improvements.
  • Error when uploading a character with a buff that increase temporary Max hp #336
  • Temp Max HP is no longer added to Max HP when imported via the muncher, but just added to temp max hp field.
  • Effect: Greenflame blade tweaks
  • Monster actions: Regain healing actions without a dice roll such as the Champion's Second Wind now parse the correct value, and set to target self.
  • Monster actions: actions which are spell attacks did not parsed as equipped if they are coded as weapons, which confuses some poor, poor automation software. They are now equipped.
  • Monster actions: actions where are spell attacks now have midi magical effect and damage tags set.
  • Effect: monsters with Uncanny Dodge will get the Uncanny Dodge effect on the actor item.
  • Monster effect: Bard Taunt
  • Wands and Rods are now consumable items rather than trinkets to support D&D system 2.2.1 changes.
  • Monster effects: Venom Troll
  • Support special override properties for some Chris Premades such as Steal Defender Uses.
  • Fix for compendium folders and moving Wands and Rods to consumable items rather than trinkets to support D&D system 2.2.1 changes.
  • Nasty hack for S3 bucket bugs in v11.
  • Update Journal Anchor Links/Slug selection to use a drop down.
  • Thorn Whip is now a melee spell attack.
  • Monsters: Fix parsing of monster features which can be used two handed and do a secondary damage such as the Astral Elf Warrior.
  • Fix up creation of folder to match changes in v11.302 of Foundry.
  • S3 uploads should now be as efficient in v11 as they were in v10 due to fixes in Foundry v11.302, this version of DDB Importer will not work with S3 uploads a v11.301.
  • Monsters using the generic DDB tokens will now download only a single token, rather than one for each monster, where it can determine that images match (still a few edge cases).
  • The check to copy the flag over to the new item to see if it should ignore a Chris's Premades was happening after Chris's Premades have been applied.
  • If Vision/Detection Modes 5e module is installed, DDB Importer will add stub effects to feats and spells it knows about for the module to use.
  • Status effect tweaks in v11.
  • When monsters are pulled in via an adventure or encounter the skills would not parse expertise correctly.
  • Some abilities with a flat save would parse the save number in the field rather than "flat". Potent Poisoner is the only ability that I have discovered with this trait so I think the impact is small.
  • Fix a bug where items with a linked resource when using Chris's Premades and Link Item and Resource 5e module would not link.
  • Copy levels for classes if pulling from compendium.
  • Small tweaks to effect generation to mitigate DAE always expecting the core flag group on effects.
  • Fix for when using Compendium folders and Item Collections on v11.
  • Effect: Prevent Prone removed on Hideous Laughter Save
  • Effect: Initiative bonus for Guidance spell.
  • BREAKING: A change here forces Wonderous Items that are containers to always be backpack type. Previously they were equipment/trinkets.
  • Fix "You may not import a Promise Document" bug.
  • Bump to support removal of Compendium Folders requirements for Chris' Premades.
  • Effects: Fix Darkness macros for v11.
  • Character: School of Enchantment: Hypnotic Gaze incorrectly set limited uses.
  • Monster effects: MidiQoL actionSave effects. The parser will try and add overtime effects for saves where characters can use their action to shake off an effect such as the Deathlock Mastermind Grave Bolt.
  • Monster effects: Skeletal Juggernaut
  • When importing inventory/weapon items from compendiums, typically the override compendium, they will now retain the compendiums uses, consume and ability.

Pathmuncher

  • Work around for sometimes incorrect key ability on champions in Pathbuilder JSON.
  • Some name matching updates between Pathbuilder/Foundry.
  • Fix up for granted feats added before other feats, resulting in some bad dialogs for things like Multifarious Muse.
  • Dwarfes should no longer ask about Clan Dagger/Clan Pistol choices.
  • In some rare cases granted items would not always be granted. (I can't find an "in the wild" example of this happening).
  • Map Mystic to Nexian Mystic
  • Child of Squalor/the Puddles mapping
  • Prepared Wizard spells came in odd slots.
  • Handle Magical Experiment backgrounds.
  • You can now select which compendiums and orders will be used when looking up entries for a character. This is a setting in the setting options for Pathmuncher.
  • For characters exported with v67 of Pathbuilder, rituals will now be added.
  • Support for v11.
  • Alternative ability score method would not always import correctly.
  • Fixes for system version v5.0.2.
  • Improvements to adding prepared spells for classes like cleric where spell blending may have been used on Pathmuncher.
  • Tiny things for tiny people. Tiny creatures will now have items sizes adjusted appropriately.
  • Fixes for failure on import when background not matched.
  • Academic backgrounds now match up properly.
  • Fixes for some ability boosts for backgrounds and ancestry not always fully selected.
  • Relaxed some ignore rules around skills in the Pathbuilder JSON output - this may increase some false "missing" notes post export, but will actually improve some feat parsing.
  • Moved skill generation till after heritage selection to allow Skilled Heritage feat to be fully populated.

DDB Adventure Muncher

  • Changes for ToA v13.
  • Changes for RoT v13.

Active Auras

  • Fix some issues with entering/exiting auras on v11.

Note Licker

  • Initial release and bug fixes

Tokenizer

  • Fixes for Creating folders in v11.302 due to changed status codes from Foundry.
  • You can now select a "texture layer" and optional tint color to apply to a new token, under the token layer.
  • A Centre Layer button now exists to allow you to centre the layer. Useful if you have resized/zoomed and it has skewed.
  • Centre Layer, Reset Layer and Flip Layer moved to a Layer Movement Controls popup section.

Link Item Resource 5e

  • Updated to support v11 and fix a bug with not displaying linked resources in v11 till second character sheet render.

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