Home Artists Posts Import Register

Content

Greetings Adventurers!

Not a huge lot to say this month, my time has mostly been spent:

  • Adding support for Keys from the Golden Vault.
  • Small improvements to Pathmuncher and DDB Importer.
  • Many effect improvements and additions to DDB Importer.


What's coming this month?

I've got a couple of small things in the pipeline, one a bit experimental, so we will see how that plans out. I'm also aiming to tackle some outstanding adventures that have not been mapped and aligned.


Key Expiry

If your key has expired, you can generate a new one at https://activate.ddb.mrprimate.co.uk/ 

Many thanks for your continued support

MrPrimate/Jack



Condensed Change Log

DDB Adventure Muncher

  • Prisoner 13 support.
  • Keys from the Golden Vault support (full)
  • Missing map tiles from Tyranny of Dragons.
  • JttRC: Market Challenges, Siabsungkoh, Kianas Farm House, thanks @Pariah Zero

DDB Importer

  • Items with custom images, should now retain them.
  • Prisoner 13 Support.
  • Keys from the Golden Vault support.
  • Improve HTML Slug note handling to reduce chance of notes been incorrectly updated with bad anchors.
  • Some dynamic numbers in descriptions were not parsing correctly. e.g. Unwavering Mark, Mote of Potential, Dark One's Blessing.
  • Improvements to dynamic feature string parsing, not all dynamic values were correctly placed within [[ brackets, e.g. Healing Light.
  • In some cases, character resource retention would not work.
  • Added .api extension to game.modules.get("ddb-importer") to expose functions exposed through the window previously (old method will still work indefinitely).
  • Added homebrew filter for item and spell munching.
  • Some new icon matches thanks to @AriHedgehog.
  • Alert feat bonus could be added twice to initiative.
  • Fix issue with effect generation with statuses in the latests versions of Convenient Effects.

Effects:

  • Visage of the Astral Self effect.
  • Battle Master: Commanders Strike effect did not apply to ranged attacks.
  • Consumable items had transfer effects set up incorrectly.
  • Improved Chill Touch effect/macro.
  • Slayer's Prey effect.
  • Hypnotic Pattern effect improvements.
  • Green Flame Blade spell effect tweaks.
  • Ensnaring Strike effect by @Elwin. Thanks Elwin!
  • Arcane Ward Effect (self only, does not automate projected ward).
  • Vitriolic Sphere Spell Effect and scaling.
  • Piercer, Crusher and Slasher feat effects.
  • Item effect: Javelin of Lightning based on a macro by @Chris.
  • Effect: Squire of Solamnia: Precise Strike based on a macro by @Wheels.
  • Arcane Recovery effect based on the wonderful work of @Zhell#9201.
  • Pearl of Power Item Effect.
  • Tweaks to Witchbolt effect.
  • Some macro formatting updates.
  • Tweaks to dynamic macro loading.
  • Better handling of targets for spells like darkness so they are no longer set to self when using midi-qol and macros.

Pathmuncher

  • Thanks to @null for improving spellcasting type detection.
  • Money did not import correctly.
  • Swashbucker Styles matching.
  • Fix issue with importing some characters in Pathfinder system version 4.7.x
  • Imprecise Sense would be added but would prompt that it was not.
  • Some JSON data now has spell lists again, improved spell detection.
  • Added a paste JSON option, rather than providing an ID.
  • Improved detection of Explorer's Clothing.
  • Import known Formulas.
  • Familiars will import as actors.
  • Correct and edge case where an unnamed familiar would break the importer.
  • If "PF2e Psychic Amps" module is installed, amped spells will be taken from this modules compendium.
  • Adds effects such as "Extra Reagents" onto the character sheet if the familiar has them.
  • For features like the Sorcerer Bloodline, detect selection and apply name.

Comments

Ketsueki - Xavier

Saw that there was a new mod integration, so I downloaded the mod "Chris's Premades" and all of its requirements... Big mistake. I couldn't do anything in my game, it slowed down to a grinding halt. Really sucks because I was super interested in the new ways it would use automated animations, but combined with the ones DDB importer requests it was simply too much for my server.

Craig Wise

Magic stone doesn't get imported properly, the target is set as blank and the range is 0 feet, have to adjust it for players every time.