Development Update November 2022 (Patreon)
Content
Wild Magic Surge! This month has been focusing on improving integration with "Items with Spells DnD5e" and "5e Custom Abilities & Skills" allowing for the long-requested Custom Skills to come in from DDB, as well as an alternative to the Magic Items module.
In addition, a new feature in DDB Importer and Adventure Muncher allows the linking of notes to Journal Page headers - this might not mean much to you, but the short version is less Journal entries need to be imported in v10, saving space and reducing load times!
You can see a demo of this in action here
Finally, there is a temporary collection of fixes, primarily by @Kaelad, for Active-Auras and Active Token Effects for v10. These modules are beloved by those of us using a lot of automation, but Kandashi, the author, cannot update them right now due to RL pressures. If you want to use these in your v10 environment, the links are:
- Active Auras: https://github.com/MrPrimate/Active-Auras/releases/download/v0.4.22/module.json
- Active Token Effects/Lighting: https://github.com/MrPrimate/Active-Token-Lighting/releases/download/v0.4.02/module.json
What are the kobolds planning for this month?
I'm currently in the early stages of hacking on more adventure importing improvements. No doubt we will also see a few more effects.
I also spent a good deal of time sorting through and organising a backlog of improvements and bugs to give a bit more focus. A few things floated to the top that I want to explore a bit. Depending on how things go, hopefully another poll before the end of the year.
Key Expiry
If your key has expired, you can generate a new one at https://activate.ddb.mrprimate.co.uk/
Many thanks for your support
MrPrimate/Jack
Condensed Changelog
DDB Importer
- If using the "Items with Spells DnD5e" module, spell data for items will be generated. If "Magic Items" is also installed, the importer will use that first.
- If using the "5e Custom Abilities & Skills" module, DDB Importer will import and add any custom skills on your character sheet.
- Allow linking to journal headers from map pins in Adventure Muncher v1.1.0.
- Inject a field into the note config to allow linking to journal references. Dragging an anchor link from the journal sidebar will also add the relevant information to a new note/pin.
Effect fixes:
- Relax module requirements for many feature effects such as Rage.
- Green flame blade extra damage targeted caster.
- Booming Blade would target the caster with damage when moving.
- If Retain Active Effects was ticked, many effects from non-ddb items could be duplicated.
- Spell: Aid - could add more HP than it should in some combinations.
- Spell fixes: Shillelagh, Magic Weapon.
- Spell: Invisibility did not set the correct effect status in some Convenient Effect modes.
- Action Surge would place the number of surges in the damage field.
- Rage could target another creature.
- Hunter's Mark rewritten to use newer syntax.
New effects:
- Channel Divinity: Sacred Weapon.
- Font of Magic (based on a macro by Zhell/MidiQoL)
- Favored Foe, will also add concentration as required. (Thanks to @illcom94 for most of this).
- Cloak of Displacement improvements if using midiqol.
- Moon Sickle bonus healing if using midi.
- Heavy Armor Master (requires midiqol).
- Monster Effect: Pack Tactics effect if using midi-qol.
Monster Parsing:
- Nosferatu parsing tweaks to break bite damage out into versatile.
- Dullahan had parsing problems around legendary/mythic actions and battle axe damage.
Adventures:
- Support DoSI.
- Tweaks to compendium folder generation to prevent failure when Forge module is enabled in v10.
- Option for importing all actors in an adventure into a world, when using Adventure Muncher v1.0.9.
- Option for linking actors in adventure-imported journals to world actors rather than compendium actors.
- Third Party Map integrations now work with journal header links from map notes/pins.
Characters:
- Fix a bug re-importing actors with certain effects.
- More effect retention bugs.
- Bug when importing files to S3 would generate bad links.
- Some mild clean-up on character import code.
- HTML in custom item descriptions when updating to DDB would break the update.
- Advancement will now copy any SRD Scale Advancements to fix issues like when CE relies on these named advancements.
- Characters that consisted of entirely non-ASCII names would overwrite each other's images.
- If not using effects, items which added bonuses to spell DC did not always apply. e.g. Moon Sickle.
- Update to DDB: if using Item Containers, update could fail when moving items into containers.
- Update to DDB: Would not always update actions with 0 charges back to DDB. ( i hope this solves a lot of the weird action based sync problems).
- Small tweaks to Aura of Protection scaling.
- Some fixes to character import where if effects from things like active auras were present could prevent character re-imports working.
- Some mild cleanup of effect transfer and character import code - mild chance some odd edge cases might have b0rked.
DDB Adventure Muncher
- Support to allow all DDB Importer to import all adventure actors into the world, and to link to world actors in journals.
- Support for generating adventures without Note Pin pages, in v10 the latest DDB Importer (v3.1.18) can jump to links within Journal Pages instead.
- LMoP: Fixes due to DDB Changes
- DoSI: Initial Support. (Requires Adventure Muncher v1.0.8)
- Support Dragons of Stormwreck Isle.
- SaiS: More ship alignments, thanks @Pariah Zero
- CM: Missing Scene, thanks @Pariah Zero
- Bug in Journal Pin generation which could produce empty pins in some circumstances.
- Generation of adventures for v9 would fail to generate content for Journals.
- PotA: Fixes for formatting upgrade.
- Fix pin generation for TSC.