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Hello Adventurers,

What an exciting month, the release of Foundry v12 and the D&D 3.2 system have been keeping me busy this month, along with mapping out the Vecna, Eve of Ruin adventure.

Let's go over some of the highlights. v3.2 of the D&D System brings big changes, mainly around the introduction of "enchantment" effects, that allow spells/features to make changes to specific items rather than the entire actor (for example, the Magic Weapon Spell can target just a single weapon). This brings a heap of power out of previously needed macro territory and into an out-of-the-box ready spell. As you might imagine, this ties in well with Foundry's release of Tasha's Cauldron of Everything module. As I type this, my updates for DDB Importer should now be out in the wild, which brings importing an artificer class from DDB into foundry into line with the new enchantment system and matching the ideas in the official foundry module. Watch this space for more enchantment-based improvements to come.

Tokenizer also had several quality of life improvements this month, the biggest new feature being the addition of a specific "masking layer" layer allowing you to very quickly create tokens suitable for use with Foundry's dynamic token ring.

This month, I will be improving work on the new enchantment system, getting the Where Evil Lies MCDM book into the Adventure Muncher, (hopefully) getting some videos done for the new Tokenizer features, and ironing out some issues with Active Auras in v12 of Foundry.

If you're wondering, "Should I upgrade yet?". Are you in the middle of a game? Maybe hold off. Do you really need the new features? Are you sure all your favourite modules work? If you are heavily into automaton, these can often lag behind by a number of weeks. DDB Importer, Tokenizer and Pathmuncher all work in v12, so hopefuly you're good to go!

Thank you again for your support, it makes all this possible!

Jack/MrPrimate

Condensed Changelogs

DDB Importer

  • Fix for Canaith Mandolin breaking item import if magic items was not installed.

  • Tales from the Yawning Portal is now a singular book download, not individual books for new purchases.

  • Some character would generate a "pool error" when importing

  • Infusions weapons would not import.

  • Fix Soul of Artifice Bonuses.

  • Artificer Max Attunement Slots now taken into account for effect generation.

  • Darkness MidiQoL effect should work for player again.

  • Chris Premades now copies over scaling value for spells.

  • Fix an issue with Weapon Attacks for monsters not pulling in effects from Chris' Premades.

  • Spell Effect: Command (Based on work by @MotoMoto)

  • Monster Effects: Beholder Legendary Eye Ray action will now roll Eye Rays macro.

  • Thunder Gauntlets and Lightning Launcher change on DDB meant they are no longer importing as weapons on newer characters.

  • Slight tweak for ability bonus effects (such as belt of dwarfenkind) if not using DAE.

  • Global setting to append the Chris Premades description to the end of updated features etc.

  • Support for Chris Premades like Aberrant Dragonmark which are broken into multiple choices by DDB Importer will be consolidated into a single Chris feature.

  • Sacred Weapon Macro fix.

  • Fix for Beholder Zombie Eye Ray macro

  • Improve formatting for stat blocks in features such as the Steel Defender.

  • The Lucky racial trait could be lost on import if you had the Lucky feat as well. Frankly this is a sickening combo.

  • Some monster features which were saves would not calculate the correct damage in the rollable enriched field in the description. e.g. Mind Flayer Prophet, Mind Whip.

  • Monster features could be matched as a weapon attack, but they should be a feature, as they have a recharge. e.g. Giant Spider Web.

  • If DDB Override item not found when mentioned on character, don't fail on import, but fallback to DDB item.

  • Features sent to chat would be empty.

  • Emergency hotffix for Where Evil Lies Item imports.

  • Only supports D&D System v3.2 and higher

  • Item proficiencies will now be set to automatic on import.

  • New 5e Attunement system used for item attunement.

  • Removal of Convenient Effects as a requirement for automation.

  • Use the magicalBonus field on ammunition, armour and weapons.

  • Correct weight generation for v3.2.

  • Use new ritual only spell preparation mode.

  • Adds some pre-requisites to start supplying enchantment effects for future updates.

  • Fix dueling style applying effect and damage adjustment to weapons if not using midi.

  • Rod of the pact keeper did not add spell save bonus correctly.

  • Tattoos are created as Tattoo type is Tasha's Cauldron of Everything Module is active.

  • A huge number of effect tweaks if not using MidiQoL.

  • General improvements to item parsing quality.

  • Monster like the assassin will now parse their save damage into the other field, rather than as versatile.

  • MidiQoL Automation effects: monsters with multi attack will now have the midi qol multiattack effect applied.

  • Artificer Infusions are now created using the Enchantment system. This will create the infusions and granted features into the DDB Class Features compendium. (this will require appropriate permissions).

  • Summons actors are now added to a compendium on import (DDB Summons).

  • If you have access to appropriate monster art on DDB, this will now be added to the Summons (previously defaulted to mystery man).

DDB Adventure Muncher

  • Vecna: Eve of Ruin Support.

  • Updates for Foundry v12. Existing adventure conversion (nothing fancy just fixing import due to old wall data removal)

Pathmuncher

  • Small improvement to Inventor Weapon detection based on improvements to Pathbuilder export data. (Thaks Redrazor!)

  • Remove deprecation messags when running in v12.

  • Foundry v12/pf2e v6.0.0 support.

Tokenizer

  • Support for v12 of Foundry

  • Improved clearing of pop up selectors (e.g. mask controls)

  • The Modify avatar checkbox would not respect the settings default when opening tokenizer.

  • Translation updates for Brazilian Portuguese and Japanese.

  • Add Quick Settings for quickly choosing the layers you want to add when opening Tokenizer.

  • You can now add a mask layer - this will use the image as a mask layer taking all the non transparent pixels as the mask. Provided are two default masks, which helpfully match the size of the new dynamic ring provided in D&D 5e v3 and Foundry v12.

Comments

Robert Clarkson Jr.

my DDB module isn't working at all. My foundry version is 12.325 my DDB version is 5.2.5 and my DND version is 3.2. My issue is with the muncher menu. it is not opening. I get the mesage: checking your DDB details this may take a second then disappears.

MrPrimate

This does happen from time to time, check out this bit of the FAQ: https://github.com/MrPrimate/ddb-importer/blob/main/FAQ.md#my-core-settings-screen-wont-open

Don N.

Brand new Patreon, brand new to Foundry, thank you for this huge time saving importer.

John

do I need to buy Tashas ? - I have it in DDB - would buying it in Foundry add anything to my game that isnt there currently ? - thanks for all your hard work :)

MrPrimate

You don't need to - there are slight different ways of building the content. If you plan to build most of your artificers within foundry you may find it easier with the official foundry module right now. But your not missing much not having the module.