BUGS Sorted This Morning (Patreon)
Content
1) Tabs would be open upon going to a new area - Now every time you go to a new area or even refresh the existing one, the tabs will be closed.
2) Enemies did not have a health cap - This meant that enemies could keep healing past the usual base health of 100HP, the health would then not seem to be going down when you attack. I've now put a health cap in.
3) Enemies did not restore health upon exiting a battle - Because all enemies are tied to one variable i.e. Enemy_HP = 100 (I didn't really want a health variable for every enemy when I could just modify the one before each fight, i.e. more powerful enemies will be Enemy_HP = 500 and then when you come out of the fight the variable goes back to 100.)it meant that as you attacked one enemy you were in effect attacking ALL enemies in the game. Now this has been sorted, if you engage a foe in a fight their health will be back to normal (be careful then if you have just come out of a fight)