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Following bugs identified last night and sorted this morning. Thanks to Andreas Hegligegard for spotting them:

1) Tabs would be open upon going to a new area - Now every time you go to a new area or even refresh the existing one, the tabs will be closed.

2) Enemies did not have a health cap - This meant that enemies could keep healing past the usual base health of 100HP, the health would then not seem to be going down when you attack. I've now put a health cap in.

3) Enemies did not restore health upon exiting a battle - Because all enemies are tied to one variable i.e. Enemy_HP = 100 (I didn't really want a health variable for every enemy when I could just modify the one before each fight, i.e. more powerful enemies will be Enemy_HP = 500 and then when you come out of the fight the variable goes back to 100.)it meant that as you attacked one enemy you were in effect attacking ALL enemies in the game. Now this has been sorted, if you engage a foe in a fight their health will be back to normal (be careful then if you have just come out of a fight)

Comments

Anonymous

Your project is great, dude. I was wondering about you doing Corta's template. I believe you'd do greater than SimBro's.

Anonymous

Hi could you get a newground version? Please

Icarusmedia

Hello, i did try before but it limits uploads to 250mb, my game is a lot more than that. I do have a public version on my overview if that helps. :-)

Anonymous

Well that's a shame but thanks for answering me :). But you could try it in CDG

Icarusmedia

Already read about everything on LOK about the sprites and the software for them, unfortunately adobe animate is the main one for stuff like that an unfortunately Adobe is pulling the plug on flash so no support. There is another software called dragonbones I am looking at though. Still I have this game and my videos at the moment, after this game is done I will pick up perhaps using the 2d sprites. Unless it all comes crashing down and Simbro tries pulling the plug, then I might look at it sooner IF I can learn flash animate and AS3 language. Although there was a guy called Purple Devil on the comment section who is familiar with it and volunteered to help simbro out for free. Hmm...

ASLPro3D

Off Topic: Can't seem to message you, but hope you don't mind I threw a link to your game on my page. Thanks for welcoming us into the Community! (you can delete this after you've read it so as not to break the chain of info for you game)

Icarusmedia

Messaging only works between patrons and creators. But hey thanks for the shoutout and welcome to creating! Nah I'll let your comment stand, be proud of your work and let it shine, let people see it for it's own merits.

ASLPro3D

See, we are still learning over here across the pond! :) Thank you for the gift of friendship and support of our work, you are... indeed... appreciated!