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Just a quick update this week: the necessary cleanup after importing my 2B animations from DragonBones into Spine is complete! This means two things:

1. I can proceed with finishing the few remaining "non-ending" animations.
2. With better animation tools, I want to give the existing ones a second look to make some improvements.

Improvements like: check out that thigh jiggle!

Things are moving along steadily. I think I can start the process of importing the animations into Unity, and simply update the files later when I have more animations to add, but I'm doing a little testing to be sure. Once that's clear I intend to script some kind of camera system, to allow switching between free (player controlled) and fixed/animated camera movement. Shouldn't be too hard...

Anyway, thanks for your support so far, see ya again soon!

-Red

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